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Publisher |
DC |
Artist |
Sheldon Moldoff |
Writer |
Bill Finger |
Cover Artist |
Sheldon Moldoff |
Inker |
Charles Paris |
Letterer |
Stan Starkman |
Letterer |
Ira Schnapp |
Cover Artist |
Ira Schnapp |
Published | May 1962 |
THE PLANTS OF PLUNDER Batman and Robin meet a gang of thieves who use the powers of alien plants in their robberies. After a lengthy chase, the Dynamic Duo finally learn that the thugs managed to capture an amnesic alien and they've been using the alien's plants to commit crimes. When the alien recovers his memory, he turns against the criminals and helps Batman capture the crooks before returning to his home planet along with his alien plants. THE SECRET OF MYSTERY ISLAND! Batman, Robin, and a gang of crooks search an island for the loot of a dead criminal. Following a series of clues, Batman and Robin confront the gangsters and capture them one at a time until they finally confront the leader, who has found the last clue. The thug is disappointed to find nothing of value and he is soon captured by the heroes. Later, Batman tells Robin that the crook misunderstood the last clue and missed the treasure, which consisted on valuable pieces of art stolen from various museums across the world. BATMAN BECOMES BAT-BABY With a ray of his own devising, a criminal scientist turns Batman's body into that of a four-year-old. Having the mind and strength of an adult, Batman modifies his costume and continues to fight crime as Bat-Baby. At first, criminals were overconfident about confronting Bat-Baby, but when Batman starts capturing criminals at the same rate as an adult, they start to worry. Finally, Bat-Baby and Robin are able to locate the criminal scientist and his machine. The heroes confront the villain and Robin keeps most of the thugs distracted while Bat-Baby uses the machine to revert his change. Batman returns to his normal size and captures all the criminals. Afterwards, Batman decides to keep the Bat-Baby costume as a trophy in the Batcave.